feedback [ barry r. jones ]

stuff for my classes

Motion Design – Virus Storyboarding

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Required: Three, nine-frame storyboards

Virus: any large group of tiny infective agents causing various diseases, any harmful influence.

Biologically or electronically, we have all been infected with viruses. How do viruses infect? What do they look like and, most importantly to us in regard to motion, how do they move? Students should research what a virus is/can be as well as how it may move, morph, and infect. Is there such a thing as a good virus – what does that look like and how does that move and infect over time? How will students viruses move from host to host – will they split, divide, morph, mutate, kill, breed, multiply, etc.?

Students may use an existing virus or fictionally invent a virus based on the research of actual viruses. Is your virus friendly? Is your virus deadly? How does the virus survive? Is the virus a single celled organism or is it part of a billion-cell colony? Will your virus be electronic? Consider how to visually show the life span of the virus – from its inception to its successful infection, mutation, or death. Also consider the “tone” of your virus – will it be serious, playful, sad, empathetic, strong, cunning etc.?

Use the storyboard process: writing, drawing, building / designing frames, and describing as outlined below.

Step 1: Research Viruses. Begin this project with simple research into the world of viruses. Attempt to become a brief virus expert to understand the subject matter.

Step 2: Concept, Invent, Sketch, and Write. After conducting simple research into the world of viruses, begin free writing and free sketching ideas that will lead to a narrative. Consider what the virus is composed of. Show how your virus moves. Show how the virus feeds, infects, and multiplies. What tone / personality will your virus communicate? Consider how you will be able to tell three different stories about you virus. The tricky part of this project is that you must use type and color only to tell your story.

Step 3: Build final frames in sequential order in photoshop or illustrator. After you have made a sequence of drawings that tell the story, start editing and building the final nine frames for each story. Think about the panel to panel transitions discussed in Scott McCloud’s “Understanding Comics”. Use the transitions that make the most sense for your narrative. Students should look critically at how the sequence will begin, how the motion is conveyed, and how the story ends. Give attention to how much information you need from frame to frame to tell the story.

Organize your storyboards in after effects. Consider the pace of your animation. Export as a QuickTime movie and upload them to your vimeo account.

You will complete 3 storyboard animations.

Grading out of 100

Concept 70 %. Student was able to visualize an appropriate, clear, well-organized, and memorable solution to the given problem.

Presentation / Craft 30 %. Level of finish achieved in the final frames as well as the final presentation.

Progress Critique – September 14

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September 2nd, 2010 at 6:14 am

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4150 Opportunities (for Kelsey)

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Wednesday September 15

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September 1st, 2010 at 10:12 am

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4150 exhibition date

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December 2nd from 5 – 8 pm

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September 1st, 2010 at 10:10 am

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Web Design – Instant Karma

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Instant karma’s gonna get you
Gonna look you right in the face
Better get yourself together darling
Join the human race
How in the world you gonna see
Laughing at fools like me?
Who in the hell do you think you are?
A superstar? Well, right you are

Well we all shine on
Like the moon and the stars and the sun
Yeah we all shine
On and on and on on on

For our first project, we will create a one page composition using some of the lyrics to Instant Karma by John Lennon. You will be limited to using text edit to hand code the html for your page.

Requirements:

* a title tag
* a least two different header tags
* at least three links
* at least one image
* an e-mail link to you
* a visually compelling and interesting page

Those are the items you must have. I expect that you will experiment with what you can do with HTML and come up with a lot more.

Progress Crit – Friday September 10

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September 1st, 2010 at 7:09 am

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Web Design – How the Internet Works

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September 1st, 2010 at 5:57 am

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4150 – Artists Resume and CV

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September 1st, 2010 at 3:40 am

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4150 – Graphic Design Resume

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September 1st, 2010 at 3:29 am

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4150 Critique Requirements

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4150 Critique Requirements:

Your work should be complete and professionally presented.

You should present yourself as a professional.

Provide a brief (one page) statement about your work and/or project.

Provide a list of at least 5 questions that you would like for us to answer about your work. Make sure that you get what you want out of the critique.

Briefly (approx. 2 – 5 minutes) introduce your work. Imagine that we don’t know anything about you or your work, think of us as potential employers / clients / collectors / curators etc.

Take notes.

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September 1st, 2010 at 3:21 am

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4150 – What You Looking At?

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4150 – Who Are You and What Are You Looking At?

On wednesday September 8, you will give a presentation to introduce yourself to your classmates and colleagues.

You presentation should :

* be approximately 5 – 10 minutes long
* include examples of artists that have influenced your work and that you are currently looking at
* include examples of your current work and the direction that you want to pursue this semester
* be clear and well presented

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August 31st, 2010 at 12:53 pm

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Motion Design – Spheremetrical (Here With You)

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August 31st, 2010 at 3:58 am

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